package client;

import com.jme3.scene.Node;

/**
 *
 * @author Ben
 * Purpose: handling the player inventory
 */
public class InventoryController
{
    Node inventory_node;
    
    /*
    setup_inventory:
    sets up the inventory node to hold stored items
    */
    public void setupInventory()
    {
        inventory_node = new Node();
        inventory_node.setName("inventory");
        Main.appref.getGuiNode().attachChild(inventory_node);
    }
}
